I am facing some kind of weird behavior of AddForce Action.
When I create a new GameObject using by Create New Game Object Action and I add force to it, the force takes effect on the given GameObject's local rotation's z axis -as I expect.
When I create a GameObject, put into a container (into an empty GameObject as a child) and make its active property to false; later I make it active (SetActive(true)) and AddForce to the given GameObject, the force always takes effect on the GameObject's global rotation's z axis.
The space property doesn't count. Also, doesn't count when I set it into hierarchy root (make it parent-less).
Is it a bug?