playMaker

Author Topic: How to add a variable in inspector by code  (Read 383 times)

static

  • Playmaker Newbie
  • *
  • Posts: 1
How to add a variable in inspector by code
« on: August 15, 2022, 02:30:49 AM »
Hi,
I want to read a large number of strings from the file and save them to the inspector panel.

I used 'FsmVariables.GlobalVariables.GetFsmString(strs)' in InitEditor.It works because I do get variables from the code,but I don't see any variables in the inspector panel.

Is there any other way to implement it?

Thanks.