playMaker

Author Topic: How to design a good playmaker system for save and load ? [SOLVED]  (Read 421 times)

cuong98.nb

  • Playmaker Newbie
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  • Posts: 2
I have a small game that uses a lot of object activation/deactivation actions. I use Get FSM State to get the name of the state running in FSM and use Easy Save to save it when I press the save button. When I reopen the game and press load, using Go To State By Name, it immediately jumps to the specified state, and all previous states including lots of setups won't run, which makes The game deviated a lot from when I played it from start to finish. Any ideas how I can design a game that fits a save and load system through the actions I just mentioned above, or is there an action that can load all the FSM states in the background for to the state specified with Go To State By Name, I know this is a bad idea. Looking forward to help, thanks everyone.
« Last Edit: June 30, 2022, 09:12:31 PM by cuong98.nb »

cuong98.nb

  • Playmaker Newbie
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  • Posts: 2
Re: How to design a good playmaker system for save and load ?
« Reply #1 on: June 30, 2022, 09:03:54 PM »
I solved it by myself, thanks everyone  :D :D :D :D