How would I go about doing this? For example, I've got a topdown game going on, and I need specific control changes to happen if the player is facing down or up.
I know I can use "GetRotation: Player" and store a Float. But I need to call an action if the Float is between 90 and 270 (player facing down), but it needs to continually update and change if they're facing up. Using Float Compare, I'm just getting loop errors checking for all the conditions.