playMaker

Author Topic: PUN2: Etiquette on Spawning Enemies?  (Read 882 times)

paradiseprime

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PUN2: Etiquette on Spawning Enemies?
« on: August 31, 2022, 10:44:41 PM »
So I started adding enemies to my Multiplayer game. They spawn fine and are synced just fine.

The issue comes in when a new player loads in. It seems every enemy that has ever spawned also spawns on the new player's client causing immense lag.

I also use Photon Network Destroy on the master client and Destroy Self on clients.