Hello friends,
I have a VR app that (for reasons) must remain in Unity 2019.2.0f1
I am using the 'Load Scene Asynch' action.
The problem is that when this action starts, the app freezes until loading is complete. Are there variables I can adjust to make the loading happen in the background without affecting the performance of the Start Scene?
I appreciate any help, and will reply with results.
Thanks!