playMaker

Author Topic: Thrash Racer - Banger racing / life sim  (Read 7226 times)

Artoo

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Re: Thrash Racer - Banger racing / life sim
« Reply #30 on: May 18, 2022, 10:00:41 AM »
Hi.
If the playmaker window is visible during play mode in editor it can cause lag (i'm not sure if that is still the case on the latest PM)

if you do not use the custom fsm, is the lag gone?
if so then it's probably something inside that script that its causing it.

I mean input lag, is there some?
I´ve had some visual lag with large fsm´s, and if I activate them during gameplay.
I´ve made my scripts so that they don´t need to be deactivated and activated, they just have "inactive" states in them

djaydino

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Re: Thrash Racer - Banger racing / life sim
« Reply #31 on: May 18, 2022, 10:15:25 AM »
Hi.
There should be no input lag due to playmaker.

Artoo

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Re: Thrash Racer - Banger racing / life sim
« Reply #32 on: June 05, 2022, 12:33:39 PM »



Dunno if images are showing, I made a little experiment during weekend to test a hex-based terrain destruction, and HDRP lighting in Unity as a small side project :>

https://twitter.com/ThrashRacerGame/status/1533414860519874561/photo/3

Artoo

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Re: Thrash Racer - Banger racing / life sim
« Reply #33 on: June 13, 2022, 01:13:32 PM »
I´ve been experimenting with uneven track surfaces, height differences are exaggerated in the picture :>
« Last Edit: June 13, 2022, 06:09:48 PM by Artoo »

Artoo

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Re: Thrash Racer - Banger racing / life sim
« Reply #34 on: September 10, 2022, 08:48:02 AM »
Well, progress was slow but now it´s picking up speed again!

I made a new clean project as a base and I´m rebuilding the systems.
The old project I had been building on was really old, I had used it for all of my prototype games.
It was getting a bit confusing to work on since I had all kinds of unused crap there.

Now it´s so much easier to develop since I add only what I need to the project. No more prototyping, now it´s going for an actual game :>

Here´s a new player character system, with a wheel collider for feet!
It doesn´t look like much, but it works much better than my old one which had trouble moving around and dealing with slopes  :)

Artoo

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Re: Thrash Racer - Banger racing / life sim
« Reply #35 on: November 24, 2022, 08:56:14 AM »
I prototyped a physical frame straightening system, I saw this done to some demolition derby cars.
Attach a chain in the front, put it in reverse and floor it! :D

You can still screw this up and end with more bent frame if you´re not careful,
this is a physical joint connected to the frame, and the results depend on what speed and angle you are reversing at.

I´ll create an optional way to straighten frames for cars that are too bent to achieve enough speed, maybe like by pressing the front down with a forklift, like I´ve seen done to banger racing cars.


...at this point it might not work so well anymore :D
« Last Edit: November 24, 2022, 09:26:43 AM by Artoo »