Similar to the previously posted bug, I'm making a new thread as it looks like our callstack is slightly different. We always get around 20 of these on startup and I don't think we are seeing any incorrect behaviour, but I would like to clean up the errors before upgrading to 1.9 in case there is some deeper problem.
This is a the callstack
Error Loading Action: restart : HutongGames.PlayMaker.Actions.CollisionEvent : gameObject
System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.Collections.Generic.List`1[T].get_Item (System.Int32 index) [0x00009] in <6073cf49ed704e958b8a66d540dea948>:0
at HutongGames.PlayMaker.ActionData.GetFsmOwnerDefault (HutongGames.PlayMaker.Fsm fsm, System.Int32 paramIndex) [0x00000] in C:\Projects\Playmaker_1.9.0\Projects\Playmaker.source.unity\Assets\PlayMaker\Classes\ActionData.cs:1984
at HutongGames.PlayMaker.ActionData.LoadActionField (HutongGames.PlayMaker.Fsm fsm, System.Object obj, System.Reflection.FieldInfo field, System.Int32 paramIndex) [0x002cd] in C:\Projects\Playmaker_1.9.0\Projects\Playmaker.source.unity\Assets\PlayMaker\Classes\ActionData.cs:1087
at HutongGames.PlayMaker.ActionData.CreateAction (HutongGames.PlayMaker.ActionData+Context context, System.Int32 actionIndex) [0x0024f] in C:\Projects\Playmaker_1.9.0\Projects\Playmaker.source.unity\Assets\PlayMaker\Classes\ActionData.cs:942
UnityEngine.Debug:LogError (object)
HutongGames.PlayMaker.ActionData:CreateAction (HutongGames.PlayMaker.ActionData/Context,int) (at C:/Projects/Playmaker_1.9.0/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/ActionData.cs:947)
HutongGames.PlayMaker.ActionData:LoadActions (HutongGames.PlayMaker.FsmState) (at C:/Projects/Playmaker_1.9.0/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/ActionData.cs:776)
HutongGames.PlayMaker.FsmState:LoadActions () (at C:/Projects/Playmaker_1.9.0/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/FsmState.cs:123)
HutongGames.PlayMaker.Fsm:InitData () (at C:/Projects/Playmaker_1.9.0/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:1746)
PlayMakerFSM:OnAfterDeserialize () (at C:/Projects/Playmaker_1.9.0/Projects/Playmaker.source.unity/Assets/PlayMaker/PlayMakerFSM.cs:903)
UnityEngine.Object:Instantiate<UnityEngine.GameObject> (UnityEngine.GameObject)
Unfortunately I can't set a breakpoint to see which fsm or state is going wrong, if I could even get that information I might be able to clean it up.