Hi,
I'm pretty new to this (old account I bought playmaker years ago with best intentions)
I'm trying to get the GameObject that is attached to head of my playermodel to match the same direction as my Player Variant so that the player camera is facing completely straight.
I've attached two screenshots to hopefully show what I mean.
I managed to get the Z rotation solved with an external script
float z = transform.eulerAngles.z;
transform.Rotate(0, 0, -z);
But I'd like to replicate this in playmaker and also match the Y rotation so its the same as the player model, I just don't understand much code and it seems like a complex process to understand for my brain.
I feel I'm on the right track with euler angles, but definitely a noob and could be very wrong.
Thanks!