Hi,
I have been following the tutorials on playmaker by Romi Fauzi and the Enemy section goes into creating Spawn points and then moving the enemy through an Animation process, which you define the specific points for the ship including rotation etc.
Whilst this is really good, it seems like it would take me days to create just a single animations for every type of scenario, especially if I want to make it look nice and smooth and curved like the enemies in Skyforce, which all seem to be extremely smooth in their approach and exit routines. I am sure that is not how they do it in their design as it looks far too automated.
I have tried many ways to achieve the same result with Animations, but it's never quite right or smooth.
Does anyone know of a different way to achieve smooth and predictable enemy movement into and out of the screen other than doing step by step animations with Playmaker? I have looked for a playmaker plugin, but cannot see one.
Thank you,
Paul