I could not figure out how to use a horizontal selection for my letters.
I would need to find a playmaker tutorial on that subject.
I really liked your idea to use the letters as buttons, I hadn't thought of that.
Each letter is disabled and only activated with the use of the arrow keys.
I used an int switch to allow the player to use the arrow keys to go forward from A-Z or reverse the order with a second int switch that has the letters in reverse. with a clamped value of -28 to 28 and, an int compare to switch between going forward or reverse
Works well and I can click on the active letter (button).
Each letter has an FSM that adds the specific letter to a global string array only when clicked.
My issue now is how to get each individual letter and build a string out of these letters and then save that string so that it would represent the full name.
Max letters of each name are only three + the score
The final name plus the score would be displayed once you load.
My progress is from a reworking of
and helped a lot.
Stuck at this point without help, id appreciate anyone's help.
The end goal would be to add this high score to the donkey kong wip project.
Trying to replicate that old style of entering your name with your score.