playMaker

Author Topic: Add Force 2D breaks when adding "Player Input Get Move Vector" to other state  (Read 340 times)

Edward D Kings

  • Playmaker Newbie
  • *
  • Posts: 1
Unity 2021 3.11f1
Mac 1M Chip
Playmaker: 1.9.5

Hi y'all. I might be getting a bug while using the PlayerInput actions.
- I have 2 states. Idle and Move
- When I only use Move, if I use the "Player Input Get Move Vector" I can get the move vector and apply Force with the Add Force 2D action.
- But when I add the "Player Input Get Move Vector" to the Idle state,  Move state  stops adding force, even when I can see the movement vectors changing.
- I don't even go through the Idle state to perform any modifications to anything, but I still get this error just by the action existing.
- I disabled the "Player Input Get Move Vector"  on Idle it still breaks functionality on Move.

What am I missing? (Thanks for any and all help)

First image is the "Move State's" logic. Movement works but, as soon as I add the Player Input action on "Idle State," force is stops being added on Move state.