Author Topic: Sectioning Areas in the FSM  (Read 2566 times)


  • Playmaker Newbie
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  • Posts: 1
Sectioning Areas in the FSM
« on: November 07, 2022, 12:42:23 PM »
Sometimes I find my FSMs have to have multiple functions (ex. Main AI that takes care of movement and a detection system) and the organization takes me a little bit to remember what everything is in what area of the editor.

I think it would be a cool idea to add in a way to click and drag an area box that can be named and colored to group together a bunch of actions for organizational purposes, like how Unreal does with their blueprint system.


  • Junior Playmaker
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  • Posts: 58
Re: Sectioning Areas in the FSM
« Reply #1 on: December 09, 2022, 04:21:31 AM »
That is a planned feature for the (still to be announced) Playmaker 2 update. Here is a roadmap :