I normally use Playmaker Utils to send events from a script to a FSM but it's the first time I need to do this from within a prefab. I have no clue how to do that though.
This is what I do:
PlayMakerUtils.SendEventToGameObjectFsmByName(null, gameObject, "FSM Name", "Event Name", null);
But how can I send it to a game object that I can't drag into the slot in the inspector? Do I have to search for it throughout the entire scene or could I conveniently access it as a global variable?
Thanks,
Christoph