Hi Kiriri
I don't know what happened but as i was testing the game today, the path reset thing was completely gone - All ive done is set the "end of path" event to go right back into the same state and repeat the process, and things are running pretty smoothly now!
I have a different question though, I've used this action for my enemy prefab and it's working great - the only problem im having is that if i set the target object to be a GO variable, it doesn't work at all, like the enemy will not move at all and will just stand still
If, however, I drag-and-drop the player GO to the target then it works no problem - the problem with that is that as a prefab, i can't designate the player as a target without the use of variables which don't work =(
Is there any way to spawn an enemy GO and assign the player as the target automatically now that variables arent working?
Im sorry for asking so many questions, but im not very good at this, and im eager to learn!
Thanks for the package btw, it works great!
-Koztheboss