hey guys, sorry for the late reply, I just started my 5 weeks GB tour and I didn't have any internet for the first week. Right now I'm at a youth hostel and it blocks this site as it labels it a "gaming" website, so I had to use a proxy to even see your replies :S
As for the deletion-stuttering issue, yeah that is quite an annoyance that's been bothering me as well. But I didn't notice the deletion error (I use pooling). Fixing that has very high priority for me, so I'll try to do it within the next days or so.
@ Gua
You're welcome, I'm glad you like it so far.
First of all, scanning should update all your nodes. It should not add new nodes. Red cubes only appear if the node there is unwalkable. To make sure a node becomes unwalkable on scan, check the AstarPath settings (yknow, the thing that I always put on an A* gameObject. ) You may have forgotten to include whatever should be unwalkable in the collision layer.
Right now the pro version only contains the PlayMaker actions and not the actual A* addon itself (because obviously I can't just share that freely) so it's much smaller. Also, what I forgot to mention in the update instructions is that you should make sure that your old project does not contain any of the astar-PlayMaker files because they may no longer exist in the new version. So in your case the FsmABPath.cs file no longer exists in the new astar plugin and therefore was not overriden. Now it references to a different script and expects for that script to contain the informations it needs. However , that script was updated and no longer contains the information, so it's throwing an error. So in short what you need to do is 1) create a backup of your project and 2) just import the new astar pro and the astar pro actions. Then remove all the scripts that throw up errors
(At least I think this should work, I'll test it tomorrow myself, but I've done some changes to the package that should allow for such a simple update).
More tutorials... good point, will likely not happen within the next 4 weeks, not even in text form, It's just too difficult while being on the road. But afterwards I really plan to pick it up on a bigger scale again. That is why I really appreciate all you people who give me their feedback here on the forums. It's what keeps me motivated
So yeah , hope that helped. If you have more problems or if this didn't help, feel very free to post it here .