Author Topic: Bullet / Projectile RPC Photon  (Read 2132 times)


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Bullet / Projectile RPC Photon
« on: December 02, 2012, 04:05:00 PM »
Hi everyone, ive been playing heavily with the photon beta package and it is pretty great.

I have a top down shooter multiplayer game (photon), and right now im network instantiating bullets which is not a good thing.

Im trying to do 2 things.

1. I am trying to figure out how to create an RPC to replace the network instantiating of the bullet, and also give the rpc call details like what player owns the bullet, among other things.  I am also not sure if the bullets should have their ridgidbodies observed by a network view or not.  (im leaning towards not)

2. Move the bullets/projectiles to a pool system (maybe PoolManager4?) not sure how when adding the layer of networking to it.

  Can anyone help me? and additionally I would be glad to hire someone to help me add these features.

Thanks in advanced!