Hi,
I see a very strange behavior. I have a FSM which is disabled and the game object containing it is also disabled. When I call Set State from an external script, it is changing the state inside that FSM and triggers what is in that state, even though that FSM is disabled and the game object is disabled. The whole idea of disabling is to not do anything, until I enable it, or enable the entire game object.
I cannot use another logic, there is an external script that sets states, but I don't think it should do anything on a disabled object.
Can someone look into it and check if it is a bug or not?
Thank you.