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Author Topic: Kinematic Rigid Body Rotation  (Read 359 times)

Evaldas

  • Playmaker Newbie
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Kinematic Rigid Body Rotation
« on: February 11, 2023, 10:03:18 AM »
Hello! I'm trying to set up a fast rotating platform with kinematic rigid body respecting physics collisions, and I'm struggling to find a solution.

I really want to have precise control of rotation, so adding torque does not really work for me.

-Tried Tween action with FixedUpdate checked, but it's not working. I believe I tried all possible combinations, with kinematic on/off, different collision detections etc.
-Tried Tweening Quaternions and using Rigidbody.move.rotation, but I either get an error or the platform snaps without tweening. Also I'm not even sure because I've no idea how to use quaternions or what they are.

Maybe I'm missing some simple solution? Tried googling, but mostly the answers include "Fixed Update".