Instead, I used the player's ability to climb the ladder and stripped it down so that it could work with the enemy.
The ability to climb the moving ladder is now a part of the enemy's FSM.
Tested and works a lot better, but not perfect, Given the amount of time you will be playing within this level it should be okay.
One issue is that if I use a clone of the enemy a set position is ignored.
If I place three duplicates of the enemy this is not the case.
It's not a big issue as I can adapt and use the duplicates, but wonder why I have the issue with the clones as I have a separate fsm on another object that does indeed use the set position correctly on every clone.