playMaker

Author Topic: PlayerInputGetButtonDownUp (Unity New Player Input System) [by ChatGPT]  (Read 1379 times)

Strelitzia

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I switched to the NewInputSystem with the next project. I needed an analogue of GetButtonDown and GetButtonUp from the old system. Press Button Event called an infinite loop if the same was in the next action.
« Last Edit: April 14, 2023, 07:52:24 AM by Strelitzia »

djaydino

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    • jinxtergames
Hi.
is the one in the next state set the send an up event?

if down it will continue looping

Strelitzia

  • Playmaker Newbie
  • *
  • Posts: 6
Hi.
is the one in the next state set the send an up event?

if down it will continue looping

I had the same problem
https://hutonggames.com/playmakerforum/index.php?topic=24232.0

I've already checked. It's okay, it made my life easier. Before that, I had to use extra actions in the delay. Which increased the amount of trash on the field.
« Last Edit: April 14, 2023, 09:01:23 AM by Strelitzia »