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Author Topic: ES3 Arraylist Save Action Bug  (Read 347 times)

Kaikoura

  • Playmaker Newbie
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  • Posts: 21
ES3 Arraylist Save Action Bug
« on: May 23, 2023, 09:36:14 AM »
hello there,

I encountered a bug with the ES3 Arraylist Save Action.

I have a prefab and a prefab instance. If I use the normal ES3 save and load actions, the instance gets loaded correctly.
If I use the arraylist save and load, the instance gets loaded with the correct name. But the sprite and collider components change to the prefab origin.

Here is how it looks when I save:


now I delete the objects and then load them back in.
You can see that the item is changing it´s sprite to the prefab origin, though the name of the instance(in the array on the right) is correct:


Like I said, it only happens when loading an arraylist.
Did anyone encounter the same problem? Any help is higly appreciated,

thanks,

Kaikoura