I have been looking at several articles and threads to obtain a way to centrally deactivate all logging, and by that I do not simply mean mute the console but cut the feed at the source, otherwise the code would still be processed although the console would remain deaf.
I am not talking about silencing the PM logs, which can be done in Preferences.
Here is an
example of a way to handle it in Unity but it requires wrapping the logging code under a conditional.
The solution necessitates a custom class, which means any code whether it's Playmaker actions or third party scripts that don't use it will rely on the native logger.
Isn't there a simple way to just tell the engine to simply shut up at all?