While I'm certainly positive that my game won't make 200k in revenue & 200k installs within a year, it's still just too risky. In this day and age it only takes a handful of content creators to pick up your game and make it viral. We've already seen this happen in the last few years with games such as Among Us, Phasmaphobia & Fall Guys. I went through twitter a while back and I couldn't find it again but a game studio said they had to pay 20-30k usd to Unity had this policy been live when their game went viral, and that they wouldn't be able to pay it.
Besides, I don't think the 200k threshold is the issue, the big picture is how Unity can just wake up one day and force this onto the users. If they were willing to push something like this, what other ideas do they have?
All in all, I am jumping ship. I can't see myself developing in an engine where I'm constantly worried what kind of awful move they're gonna push in the next day, week, or month.
I also want to express my interest in seeing a version of Playmaker for Godot. And yes I'm willing to purchase it again