playMaker

Author Topic: Inconsistent physics2d between editor and mobile device.  (Read 234 times)

Jbag

  • Playmaker Newbie
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  • Posts: 6
Inconsistent physics2d between editor and mobile device.
« on: November 28, 2023, 11:33:57 AM »
I'm trying to make a falling object (with rigiidbody2d and a hinge joint2d)
connect to a static rigid body 2d when they collide. I have playmaker activate the hinge joint on the falling object when they collide then set falling object's hinge joint's connected body to the static object. This works perfect in editor. But on device it sets the connected body to 0,0,0. This happens on android and iOS builds. I've been trying to fix for days but am quite stumped.  Unity 2022.3.9 , Playmaker 1.9.0
« Last Edit: November 28, 2023, 01:13:44 PM by Jbag »