Hey all,
I'm attempting to make an asteroids-style RPG hybrid, but I'm finding that nothing I add to my laser-bolt collisions causes the asteroid pieces to be given any kind of explosive force (so that nearby objects and shards get knocked away).
I've tried the Explosion 2D action on the ecosystem, I've tried Explosion, I've tried Add Force, I've tried Add Explosion Force. I've tried pumping up the radius and force on all of them to huge numbers. Nothing has any effect.
My floating objects are rigid bodies with 2D collider components.
Is there something basic I don't understand? Or is there a tutorial somewhere on applying 2D forces with playmaker? I've found very little material online thus far.