I see post-processing actions for playmaker to adjust effects, but none of them seem to recognize my post-processing volumes. I'm currently using URP 2022.2.19. Are the current playmaker actions for adjusting post-processing out of date? Specifically, I'm trying to adjust the intensity of Chromatic Aberration and Lens Distortion in real-time.
Thanks!
You're right to check—most of the existing PlayMaker post-processing actions were built for the legacy Post-Processing Stack v2 and are not fully compatible with URP's Volume system, especially in Unity 2022+.
In URP, Post-Processing is handled through the Volume framework, and many of the older actions don’t recognize or interact with the new system out of the box.
To control Chromatic Aberration or Lens Distortion in real-time, you’ll likely need to create custom PlayMaker actions or use a C# bridge script to manipulate the Volume components directly. Alternatively, some users have had success using Set Property or Invoke Method on the volume profile components, but it requires a bit of setup.
Let me know if you’d like a code snippet or example action—I’ve worked around this myself.
Hope this helps!