Hello all!
I'm looking to set up save slots to my game. My ideas are getting complicated, so I'm sure there's a simpler method that where I'm headed.
The idea was to use the save slot number as a global variable, and prefix to save and load keys. Each key would have "Slot1_" added using the build string action to every save and load call.
This means that I have to have states where I build these strings, and extra variables (slot number, key, key with slot number appended).
It would be easier if I could just use the save slot to point to another file, and leave all my keys alone. Is that a possibility?