I have these prefabs that have an FSM with a global Event called Interact. Yesterday as I was testing the game, I couldn't interact with any door for some reason. Turns out PlayMaker decided to change the name of the event from "Interact" to "Damage Enemies" another global event I have.
You can see in the screenshot attached that the event name doesn't even fit the label which is supposed to say "Interact". This "Damage Enemies" event didn't even exist in the FSM itself, it just decided to add itself to the FSM and replace my "Interact" event on all my prefabs present in the current level.
This is highly annoying and worrying as it can completely break the logic of the game, not to mention the waste of time of checking every interactable prefab to fix the event name since every prefab with an "Interact" event is now broken.