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Linking sounds to random animations
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Topic: Linking sounds to random animations (Read 2128 times)
drentek
Playmaker Newbie
Posts: 11
Linking sounds to random animations
«
on:
November 22, 2012, 09:17:41 PM »
Hi,
I have an FSM which plays a random animation. My issue is that I would like to have specific sounds associated with them. E.g. when burp animation plays I would like the burp sound to play. Is the a way around this other than having many different states using play animation rather than play random animation.
Thanks
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jeanfabre
Administrator
Hero Member
Posts: 15500
Official Playmaker Support
Re: Linking sounds to random animations
«
Reply #1 on:
November 23, 2012, 12:53:29 AM »
Hi,
Uhm, I would have proposed to use ArrayMaker, but I did not included that possibilty. So currently, I am not sure if there is another way to go about that without writing custom actions.
Do you have that many sounds?
bye,
Jean
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drentek
Playmaker Newbie
Posts: 11
Re: Linking sounds to random animations
«
Reply #2 on:
November 23, 2012, 10:22:06 AM »
Ok not to worry. It's an AI which randomly selects an animation from a few groups depending on the state/mood of the character. 20 or so animations, As each is quite different e.g burping, waving they would all need individual sounds. Thanks for checking.
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Linking sounds to random animations