Hey guys I made this action you can run in a single state while doing other things in the same state (pathfinding, movement, etc...) that I intend to use as an automatic checker for if there's a stalled out / object not moving when it should be incident.
It works by running every frame and comparing the game object's position to the last frame up to the tolerance you put in. Most likely you'll not need to use the first two events, but using the counter system below that instead. However, the changed/not changed events are there if you want to use it in a different way.
I'm throwing it up in case anyone sees any bugs or wants to use it, seems to be working fine for me.