Hello,
I have a plan to make a sort of Dungeon Keeper clone. But! There is a problem with using a pathing system. Sure it's fine to have them as a static pathway, but that wouldn't really work too well if you're constantly changing the map by digging away at various walls and making new paths along the way.
The main question, is there a way to get around this by adding a sort of dynamic path system? I'm fairly new to pathing in PM and Unity, but just in case there's anything that I may need to avoid, I had wondered if anyone else has had a similar scenario?
Cheers guys!
- D