Hi - I have the following C# code:
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
Physics.Raycast(ray, out RaycastHit raycastHit, float.MaxValue, instance.mousePlaneLayerMask);
return raycastHit.point;
Basically it "follows" my mouse cursor and updates the game object position, so it looks like the game object is following the cursor on a plane.
So it's creating a ray from the main camera to the current mouse position, and then creating a raycast to see which point on the plane we hit, and then I update the objects position based on the hitpoint.
Trying to port this to playmaker, but I cant seem to find a ScreenPointToRay action? I did find a Raycast To Screen but I don't think that's the one and it doesn't return the hitpoint.
Any clues as to what the playmaker implementation would look like or what the equivalent ScreenPointToRay action is in playmaker?