playMaker

Author Topic: Playmaker versus or with AI?  (Read 24531 times)

Broken Stylus

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Playmaker versus or with AI?
« on: August 19, 2025, 11:52:55 AM »
I used to consider Playmaker to be a nice tool for prototyping on one hand and for artists who wanted to drop a toe in the construction side of game development without yet being overloaded by the learning of a language such as Unity's C#.

It's also no secret that there is a strong push to use AI in about anything that's more or less digital, with the idea that the most advanced of these LLMs can write books, build websites or code applications for you for example.

How does Playmaker combine with this rush for AI inclusion and is it at risk of obsolescence?

brooklynwright

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Re: Playmaker versus or with AI?
« Reply #1 on: September 03, 2025, 09:52:21 PM »
I don’t think Playmaker risks becoming obsolete anytime soon. While AI can certainly generate code or even help set up Unity projects, Playmaker’s strength lies in giving non-coders and visual thinkers a clear, state-based way to design and debug game logic. In fact, AI and Playmaker can complement each other — for example, using AI to suggest FSM structures or actions, then implementing and refining them visually in Playmaker. So rather than being replaced, Playmaker is likely to stay valuable as a bridge between creativity and technical implementation.