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Author Topic: "Create game (or empty) object" makes two if them instead of one  (Read 182 times)

Raskzak

  • Playmaker Newbie
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  • Posts: 4
Hi, I'm having a super weird issue, it just doesn't make sense at all in my head

I'm trying to create objects at the beginning of runtime (supposed to be just empties, the prefab is only visual help and doesn't impact the result).

As you can see in the attached images, the state is being done only once, so this should be true for the actions within it too, including the create object one. Except, as shown in the first screenshot, it makes two game objects, and somehow moves the both of them in the right parent as well ???

if you have any idea I would be very grateful, also note that I had similar result with the "poolkit spawn by prefab" action when trying it

LeDisciple

  • Playmaker Newbie
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  • Posts: 41
Re: "Create game (or empty) object" makes two if them instead of one
« Reply #1 on: April 02, 2026, 12:11:26 AM »
Hi,
Maybe it's because of your last screenshot; what is the flow? where your arrows goes? we don't see anything about who call who . it's seem that you have a redundancy before your exit. May be  a "next frame" somewhere before will be good I don't know, show your flow. "Next frame" is a very usefull friend.