Hi,
I'm looking for a way to work with non unity classes (derived from object instead of Object) in actions and events. E.g. I'd like to create actions to manipulate individual particles from my particle engine and those particles are plain C# classes.
I can create custom actions to work with these classes, but I see no way to pass a reference with EventData and store it in a variable for use in later actions.
Any ideas how to achieve this?
Jake