Author Topic: Wip: Pis Project  (Read 3752 times)


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Wip: Pis Project
« on: March 30, 2011, 09:29:41 PM »
Like I said in the intro topic we are a small team set out to build our first game and ofc we will be using playmaker for our little adventure. I just made a progress blog that has some info on our use of playmaker in it so ... I just felt like spamming and sharing it with you lot.

the blog post, clicky
You can see the base of our Movement Fsm, it’s getting even more complex as I type tis up. At the right
bottom you can see our character controller, wrapping playmaker actions around those was a breeze.

We could have ended there but we took it one step further. I decided to optimize the states in to a
single actions, this should minimize duplicated references and variables; it also minimizes function calls;
last but not least, to clean up the clutter in the ui and make room for the special effects people to add there shiny.

more "fun" stuff to come ofc


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Re: Wip: Pis Project
« Reply #1 on: April 01, 2011, 10:36:50 AM »
Interesting, gratz :) I'd just use locomotion to prevent having to use all these states though, but if you're developing for mobile the performance hit might be prohibitive.

PS.: Add an avatar to your twitter account, people don't tend to follow little eggs ^_^
Breno "MaDDoX" Azevedo