looks nice!
- But I hope you have just stated it wrongly. You have one FSM for each attack in the game? You must surely mean you have one FSM for each monster right?
Because depending on how many attacks each monster has and how many of them there are it could slow down the game and the editor if you have a massive amount of FSMs. I note this because it happens to each of us sometime
If an FSM is too large (100+ states) it slows down. If there are too many FSMs, it slows down the time needed to start the game in the editor. This also concerns inactive FSMs.
Thought you might want to know that.