haha, true, however i think the hovering effect is more for anesthetics then actually hovering
but as of yet, no, i don't even have a car moving, at best i got an object/sphere with an empty object as an anchor and a mesh object inside that
the idea is to build an arcade style racing game with hills, tunnels and jumps, the problem im finding is keeping the car on the ground most the time while applying force from acceleration, like the old style N46 racing games
rigid body isn't liking 'force' when its on the ground
so i may have to use a raycast, but im not sure how i would add a force from underneath while its going up hill...
i see it just flipping the vehicle or making it slide back
ill have to play around with it, let me know if you come up with something?
EDIT: im playing with wheel physics, a wheel in the middle of the car, simular to a unicylce...
im getting some weird results, maybe i need more?