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Action + scripts to use MasterScheduler
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Topic: Action + scripts to use MasterScheduler (Read 2067 times)
mdotstrange
Hero Member
Posts: 555
Action + scripts to use MasterScheduler
«
on:
July 08, 2019, 12:49:03 AM »
Hello Playmakers
I recently made a few scripts for a friend who wanted to use the asset MasterScheduler to update their fsm's- this is for performance purposes- it allows you to throttle your fsm's-
It would only be useful if you are having performance problems because you are using a lot of really heavy fsm's or hundreds/thousands of them-
The scripts + info is here
https://github.com/mdotstrange/masterSchedulerScripts
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Indie game dev and instructor at the Strange School.
Learn Playmaker at the Strange School!
jeanfabre
Administrator
Hero Member
Posts: 15500
Official Playmaker Support
Re: Action + scripts to use MasterScheduler
«
Reply #1 on:
July 08, 2019, 09:18:47 AM »
Hi,
uhm!!! very interesting.
Have you been able to run some benchmark and measure gains with the profiler?
Bye,
Jean
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mdotstrange
Hero Member
Posts: 555
Re: Action + scripts to use MasterScheduler
«
Reply #2 on:
July 08, 2019, 05:45:52 PM »
I've done benchmarks using the system with Behavior Designer which shows significant performance gains- haven't done any Playmaker tests yet.
From my other tests you don't really see any noticeable gains unless you are using hundreds of instances- though it will always prevent cpu spikes by limiting the number of updates run-
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Indie game dev and instructor at the Strange School.
Learn Playmaker at the Strange School!
jeanfabre
Administrator
Hero Member
Posts: 15500
Official Playmaker Support
Re: Action + scripts to use MasterScheduler
«
Reply #3 on:
July 11, 2019, 04:17:13 AM »
Hi,
Cool! Let us know when you get a chance to make some benchmark!
Bye,
Jean
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Action + scripts to use MasterScheduler