Hi, Im have a character that can fly and it has an animation of it flapping its wings. The way the character speed works is by using an Animate float. So I can have a max speed of 30 and it takes a few seconds to reach that speed.
If that was that I could have an Animate float on the animation speed. But I have another state called gliding, and I go between the two fairly often, so that doesn't work.
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I saw this video where he uses a Float Operator to divide between two floats in order to get the Animation speed synchronized with the character speed. But its not working for me.
If I tell it to Operate between 0 and the max speed it will play the animation from 0x to 30x, which is silly.
What I need is a way of saying that one float = 0 and another = 1 and have the operation be divided along that, so the animation speed is never above 1.
That way, with the max speed of 30: 0=0 / 15=0,5 / 30=1
Is there a way of doing this using playmaker?