playMaker

Author Topic: Create object, use self as spawn point  (Read 2125 times)

komatii

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Create object, use self as spawn point
« on: January 17, 2013, 01:57:07 AM »
Is there an easy way to set "create object" to use the FSM's object as the spawn point. "Owner Object" doesn't seem to be an option on this one.

komatii

jeanfabre

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Re: Create object, use self as spawn point
« Reply #1 on: January 17, 2013, 02:14:21 AM »
Hi,

 Simply use the "Get Owner" action and store it in a variable and reuse that on actions.

bye,

 Jean