playMaker
Home
Store
Showcase
Tutorials
Forums
Manual
Wiki
About Us
Playmaker Forum
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
Join our
Discord Channel
Home
Help
Search
Login
Register
Playmaker Forum
»
PlayMaker Help & Tips
»
PlayMaker Help
»
Create object, use self as spawn point
« previous
next »
Print
Pages: [
1
]
Go Down
Author
Topic: Create object, use self as spawn point (Read 2125 times)
komatii
Playmaker Newbie
Posts: 5
Create object, use self as spawn point
«
on:
January 17, 2013, 01:57:07 AM »
Is there an easy way to set "create object" to use the FSM's object as the spawn point. "Owner Object" doesn't seem to be an option on this one.
komatii
Logged
jeanfabre
Administrator
Hero Member
Posts: 15500
Official Playmaker Support
Re: Create object, use self as spawn point
«
Reply #1 on:
January 17, 2013, 02:14:21 AM »
Hi,
Simply use the "Get Owner" action and store it in a variable and reuse that on actions.
bye,
Jean
Logged
Print
Pages: [
1
]
Go Up
« previous
next »
Playmaker Forum
»
PlayMaker Help & Tips
»
PlayMaker Help
»
Create object, use self as spawn point