Hey guys, I finally got around to exporting my game to Android and I discovered a few issues
Specifically Scale
the issue is on HD screens, even though they are 4-5 inches contain 1600x900+ resolutions
and on my phone the GUI did not display correctly, Text was small and buttons far apart and stretched
the reason for this is the text is a set size of 22 and the buttons set to a ratio
the way to solve this, is to remove normalize and scale to increase text size and give more power and flexability over the GUI
now, I've come across some minor issues to do this.
Im not sure how I would use Scale GUI and alter the float depending on the size of the screen, maybe divide the screen size by a predefined size that would be ideal for the default scale
now the main issue, is how to anchor a button to one corner or the other using a pixel (not normalized) offset inside Scale_Gui
My attempt to anchor the button to the corner was to use GUILayout_Begin_Area however it clips anything outside its region
I'm not familiar if there is an alternative and ideal solution for this, so i was hoping someone might have some suggestions to use a normalized point and allow negative coords into an element