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Author Topic: [source files] 2.5D Platformer, Animated Character Example  (Read 9046 times)

Andrew.Lukasik

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[source files] 2.5D Platformer, Animated Character Example
« on: February 04, 2013, 11:35:41 AM »
CONTENT: animated player-controlled character for 2.5D platform game (v01). Useful for rapid prototyping, testing ideas.

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animations supported:
idle, running, jumping, falling, shoot/attack, hanging from ledge

CLICK TO PLAY(controls: wsad, space and LMB)

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How to install:
1. Download Project files
2. Open project with Unity3D 4
3. Import Playmaker from Asset Store
   (created with v1.4.5)
4. Open scene "level" and hit >

Hi,
 I made this project as a part of last GGJam session so I decided to share it here for anyone interested in learning Playmaker. Keep in mind that I'm still figuring out what is the best FSM architecture for supporting character animation (not using Mecanin but Legacy system yet) for such projects so I'm quite aware that it's far from nicely done ones yet. But still - could be useful as prototype or material for dissection.
Feel invited to comment, suggest ideas or even share your own examples <3!

download project
« Last Edit: May 21, 2013, 07:58:20 AM by Andrew_Raphael_Lukasik »

Maurice

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Re: [source files] 2.5D Platformer, Animated Character Example
« Reply #1 on: February 05, 2013, 02:46:58 PM »
Thanx i like it

Andrew.Lukasik

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Re: [source files] 2.5D Platformer, Animated Character Example
« Reply #2 on: February 06, 2013, 04:42:09 PM »
I'm not sure why camera is twitching when moving fast and how to prevent Player from overlapping with walls (without expanding collider). If someone knows - please write a short note.
« Last Edit: February 06, 2013, 04:44:36 PM by Andrew_Raphael_Lukasik »

Andrew.Lukasik

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Re: [source files] 2.5D Platformer, Animated Character Example
« Reply #3 on: February 06, 2013, 05:02:03 PM »
One of the things I learned from this but happily denied on start is that when decided to make game with character that is big on screen and human-like then:
Be prepared that animations and scripting them will seriously scale up your project. This is because tweaking all and making assets will consume time in exponential manner (realistic time budget = initial time budget^2)

terrymorgan

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Re: [source files] 2.5D Platformer, Animated Character Example
« Reply #4 on: February 14, 2013, 01:25:09 PM »
Thanks!

parnell

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Re: [source files] 2.5D Platformer, Animated Character Example
« Reply #5 on: May 21, 2013, 05:17:08 AM »
Will this only work in Unity 4?
Thanks for sharing.
I'm on Unity 3.5
So I'm hoping there's a way to get it to work.
B

Appood

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Re: [source files] 2.5D Platformer, Animated Character Example
« Reply #6 on: May 25, 2013, 04:28:04 AM »
Catchy

coffeeANDsoda

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Re: [source files] 2.5D Platformer, Animated Character Example
« Reply #7 on: June 29, 2013, 02:57:30 AM »
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Unity3D 4

Version 4 is required to use this?