PlayMaker Help & Tips > iOS Help
IOS publishing notes
jeanfabre:
Hi,
Can you export this as a Unity package, I can't open this zip file in Unity.
Bye,
Jean
gecko:
Oh, sorry. Here is the unity package: http://www.eduweb-labs.net/FlagTestScene.unitypackage
jeanfabre:
Hi,
it runs fine actually, maybe I am not looking at the right thing? but get and set property do not cause any trouble or produce errors.
Can you define what you mean by "not working"?
bye,
Jean
gecko:
It works fine in the editor, but in an iOS build, on the device, the flag acceleration properties do not changes -- they always stay at the initial settings. (Sorry, I never said that explicitly, but I thought that was the premise of this thread.) You can only see the problem in a build.
jeanfabre:
Hi,
It works fine, I double check doing the following:
I set to 0 all acceleration on the component itself, so external acceleration and random acceleration are both 0,0,0
then I don't do anything in the "start low" state, I wait for 5 sec and then set big values and it works.
Bye,
Jean
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