Hi there,
I'm just getting the hang with Playmaker, so please, bear with me. It's probably a newbie question.
The scenario: I have a game object with a C# script doing some controls. When a certain combination of events occur, a boolean var becomes true.
I want my FSM attached to the object to change state, so I made a series of actions which basically control the variable and fire up the transition when it becomes true. I put here a screenshot of the actions for your convenience.
Now, this setup seems to be working correctly only when I make the check on Every Frame.
I have two questions for you:
1) Is this setup going to affect my performances a lot?
2) I guess it won't be necessary to constantly control this stuff, but I don't know another way to tell the FSM something has changed in a script. Have you any suggestion on how to improve this?
Thank you!