I'm implementing fsm of animations. Simplified version is as shown in pictures:
and
.
Start state is idle, and we have transition to TestThink. When we go to TestThink state, think_01 animation is being blended(blend time is equal to 0.5). think_01 animation is being played once, after it goes to Start state. Everything seems to be ok.
But after think_01 animation finishes playing it just stops and plays idle animation, doesn't crossfade.
If I go to transition by myself, it crossfades, everything works ok. What I'm doing wrong?