Good evening everyone.
Maybe someone has got an idea, how to solve that problem:
I want to change the aerial image on a standard terrain with another image (e.g. a map) using playmaker.
more detailed:
A regular terrain object, has one big texture (aerial imagery 4096x4096) attached to it.
This texture has to be changed into another texture with the same size.
With playmaker I usually change material or texture of an object, but this doesn't work for the terrain object.
The terrain object has its texture assigned using the terrain script > paint terrain texture....
Right now I solved this problem using two different terrain objects but this is killing my resources...
Any help appreciated
Thank you very much
Rue
Win7 Pro 64 Bit
Unity3D Pro 3.57
Playmaker 1.4.4f3