playMaker

Author Topic: Corrupted FSMs! Is there a way to "clean" them?  (Read 1805 times)

moconno

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Corrupted FSMs! Is there a way to "clean" them?
« on: February 14, 2013, 06:02:53 PM »
I've had this problem a few times. It seems to start after a crash and builds into a bigger problem over time.

At first I notice the drop down menu (for game object variable) floats a few 100 pixels above where it should. See attached image.

After some time, the global variables start to have problems. I notice some actions point to the wrong game object global.  Two game object variables (for example A and B) get entangled and become unusable (now the variables are listed as A and A). I delete them both and create new ones but other problems start to surface.

Now I have problems with corrupted individual actions. For example, i had a trigger action that wouldn't work until I deleted the action and applied a new one.

I'm afraid I have to rebuild the entire game in a new file. Short of doing that, is there any technique for cleaning global variables or FSMs? When a drop down "remembers" a variable, is there a way to clean out any bad references?

I've recently read Jean mention a playmaker/prefab bug? Maybe this has something to do with that? I am using playmaker with nested prefabs btw.