playMaker

Author Topic: 2D Animation  (Read 1646 times)

Saputo

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2D Animation
« on: February 21, 2013, 09:26:29 AM »
Ok I have a top viewed game, that the scene is set at 90 degrees, it's like the old school SNES Zelda, I set up the Player to be able to walk around on this, but I am using a char controller, now that iv built a AI, it is doing the same thing the player used to do till I fixed it, and that was no move around on the playing field you'd see it then he just flips and gone, now how would I go about setting this to pay the animations while walking,and stay on the field, at the same time?

the Player is set right now with a Move controller, so if the player pushes W on the key bored the char will move on the Vector 0 0 5 ad the animation will play, but this is done by pushing down a button, my AI uses way points to move at random, before chases the player when in range, how can I set it so the AI will do the same thing, just move on it's own and wont need key inputs

Sorry if this is hard to understand.

PS I am using 2D ToolKit as well for my Animations
« Last Edit: February 21, 2013, 09:30:51 AM by Saputo »